유니티 에셋인 어드벤쳐 크리에이터 버젼이 1.21로 업데이트 되었다.

이 포스팅을 굳이 작성하는 이유는 포럼에서 업데이트 하위 버젼 내역이

밀려버리면, 이 친구들 PDF 사용설명서를 빠르게 업데이트 하지는 않는 것 같은데,

뭐가 달라졌는지 잠시 방치해둔 사이에 알 수 없게 되어버릴까봐서이다.

 

 

업데이트 내역은 1.21아래로 하기와 같다.

 

 

Version 1.21:

  • Added: New 2D Demo - demonstrates basic workflow for 2D adventure games
  • Added: ActionListEditor window - open from any Cutscene/Interaction etc Inspector
  • Added: When setting an Action to skip to, selected Action is now remembered when re-arranged
  • Added: For 2D games, option to rely on screen-space co-ordinates for Character moving and turning
  • Added: Animation Engine is now a per-Character setting - please update your Characters!
  • Added: Third-Party: PlayMaker Action - use to call PlayMaker FSM events
  • Added: Now easier to create custom animation engines - just add to the enum and create a script file
  • Added: Save/Load functionality for Webplayer-based games
  • Added: SortingMap - use to automate sorting order of character sprites, find in Scene Manager
  • Added: ManagerPackage asset - use to quickly assign a set of managers to game
  • Added: Ability to character walk/run speeds using Character: Animate Action's Set Standard method
  • Added: Reset Scene and Restart Game options to Engine: End game Action
  • Added: Better GUI for Inventory Manager
  • Added: Better GUI for Conversation inspector
  • Added: Exposed Layers used in Raycasting in SettingsManager
  • Added: For ChooseHotspotThenInteraction, allow texture for highlight cursor
  • Added: Option for Unity 2D-based characters to be uni-directional
  • Added: Warning message to Actions Manager if trying to search for Actions in Web Player build
  • Added: For "Choose Hotspot Then Interaction" mode, option to act like "Context Sensitive" for Hotspots with a single Interaction
  • Added: For "Choose Hotspot Then Interaction" mode, option to act like "Context Sensitive" for Inventory items
  • Added: Option for per-character talk animation style - standard clip or per-speech line custom animation
  • Added: RememberVisibility script - use to save "enabled" state of scene renderers
  • Added: "Start state" property to RememberHotspot, RememberNPC and RememberVisibility scripts
  • Added: Icon-based conversations
  • Added: "Enabled on start" property to Menus with Appear Type set to Manual
  • Added: ParticleSwitch script now triggers Particle Systems once when sent the "Interact" message
  • Added: Ability to re-order Inventory Items
  • Added: Ability to re-order Global Variables
  • Added: "Cutscene on Variable Change" to scene manager - runs whenever gameplay is restored after a variable is changed
  • Added: Ability to wait until for custom animatons before returning Unity2D Characters to idle in Character: Animate Action
  • Fixed: Error messages when PlayMaker is also present in Assets folder
  • Fixed: Sprite-based characters now turn linearly when still, and instantly when moving
  • Fixed: "Delete Marked" rebuilding new Actions
  • Fixed: "Character: Move to point" Action ignoring path speed
  • Fixed: Errors with Unity Navigation-based pathfinding
  • Fixed: "Bumping" effect if play game with GameCamera2D is active in Inspector
  • Fixed: Transitioning between two GameCamera2Ds not affecting field-of-view
  • Fixed: Menus of position type AboveSpeakingCharacter ignoring Character's scale
  • Fixed: Character sprite renderers no longer restricted to a unit scale
  • Fixed: Inventory prefixes not always appearing for ChooseHotspotThenInteraction mode
  • Fixed: Path handles no longer display when game is running
  • Fixed: If DialogOption has no label, show some default text in Toggle Option action
  • Fixed: Cursor label issues with Inventory Items and Interaction Menus
  • Fixed: Game breaking if no Interaction was assigned to a Conversation's Dialogue Option
  • Fixed: New Inventory Items no longer have a blank Combine Interaction when created
  • Fixed: Highlight textures now appear underneath Menu Buttons
  • Fixed: "Cancel interactions with" setting showing in Settings Manager when unnecessary
  • Fixed: Removed constant in-game error messages when inventory items have no texture
  • Fixed: Variable: Check and Variable: Set Actions not showing selected variable in title label
  • Fixed: Inventory: Add or remove Action not always showing selected item in title label when collapsed
  • Fixed: Various issues relating to adding Inventory items with "Can carry multiple" checked
  • Fixed: Object: Animate Action not showing animation info in title label
  • Fixed: Inventory menus not updating when inventory changes until the menu is turned off and on again
  • Fixed: Character: Animate Action slightly overshooting custom 2D animations when set to wait
  • Fixed: Actions pasted multiple times always sharing the same values
  • Fixed: Subtitle labels not resizing when set to Automatic size
  • Fixed: Moveable objects not stopping upon saved game load


Version 1.20:

  • Added: "Run in Background" option for Cutscenes, Interactions and Triggers
  • Added: Ability to categorise Inventory items, and filter them in InventoryBox Menus
  • Added: When Interaction method is ChooseHotspotThenInteraction, inventory items behave like Hotspots
  • Added: Ability to "click off" Interaction Menus to turn them off, rather than mouse-away
  • Added: New Menu Button click type: Simulate Input - use to call ButtonDown inputs via a menu
  • Added: "LimitVisibility.cs" script - limits visibility of GameObject's mesh/sprite to a chosen camera
  • Added: "Parallax2D.cs" script - scroll background/foreground elements according to a 2D GameCamera's projection
  • Added: Display of required input axes based on Interface settings inside the Settings Manager
  • Added: NavigationManager and subclasses - to make a new navigation method, just add to the enum and create a subclass
  • Added: Option to display just Use icon, rather than both Use and Examine, when both interactions are available for a Hotspot
  • Added: "NavMesh search" property to Settings Manager - use to affect how high above a NavMesh a cursor can click to find it
  • Added: New Menu position type: AboveSpeakingCharacter - use for "classic" 2D game subtitles
  • Added: "AC" namespace - used for Action and Char classes
  • Added: Ability to move Actions to top and bottom of lists
  • Added: Ability to cut, copy and paste individual Actions
  • Added: Ability to mass mark Actions for copying and deleting
  • Added: Ability to enable and disable individual Actions
  • Added: Ability to rearrange display order of Menus in Menu Manager
  • Added: Ability to not scroll subtitle text - found in Speech settings
  • Added: Ability to display screen-wide background texture when game is paused - find in Menu Manager
  • Added: Error message if Text Scroll Speed is set to zero
  • Added: Configurable Options data to Settings Manager
  • Moved: Action re-arrange buttons to a Context Menu (accessed via each Action's top-right icon)
  • Moved: Speech settings from Settings Manager to Speech Manager
  • Fixed: "Twitching effect" when moving with Unity Navigation pathfinding method
  • Fixed: 2D GameCameras can now be offset when locked
  • Fixed: InventoryBox Menu elements now preview actual Inventory items when game is not running
  • Fixed: "Prefix cursor labels" now works for all Interaction methods
  • Fixed: Non-pause Menus with an appear type Manual not always responding to left-clicks
  • Fixed: Loading game while Player is in a continuous Trigger causing a camera error
  • Fixed: FlashHotspots making Highlight objects brightening smoothly but dimming instantly
  • Fixed: Offset issues with GameCamera2D
  • Fixed: Hardware Cursor now hides when Interaction Icons are showing
  • Fixed: Lack of error messages when starting a game without either a Cursor or Menu Manager
  • Fixed: Inventory items carried on start not always appearing in Interaction menus
  • Fixed: Cursor disappearing after clicking on Inventory icon in ChooseHotspotThenInteraction mode
  • Fixed: Menus of Appear type OnInteraction disappearing prematurely if not positioned underneath cursor
  • Fixed: Error when running ActionList that hasn't been "seen" by Inspector
  • Fixed: Occasional incorrect Interaction when using Inventory Items on Hotspots in Choose Hotspot Then Interaction mode
  • Fixed: Deleted InvActions and MenuActions not being removed from Asset files

 

 


Version 1.19:

  • Added: Menu Journal element - create pages and add to them in-game
  • Added: New Movement Method - Drag
  • Added: Option to detect hotspots from the player's vicinity, not the mouse cursor
  • Added: Ability for keyboard to navigate pause menus when input method set to "Keyboard Or Controller"
  • Added: New Menu position type: OnHotspot
  • Added: Cursor display options - Always, Only When Paused, Never
  • Added: Ability to swipe directional arrow prompts when using Touch Screen input
  • Added: Ability to lock/unlock individual menus via the Menu: Change State Action
  • Added: Ability to display variables value in Labels
  • Added: Option to make player face Hotspot / Walk-to Marker after walking to a Hotspot
  • Added: Option to include character direction when playing custom 2D animations
  • Added: Warning to CSV export if speech lines contain the CSV pipe delimiter
  • Fixed: Menu Element visibility is now stored in saved games
  • Fixed: InventoryBox offset's not resetting on game load
  • Fixed: Not always being able to move when "Replace Cursor" was unchecked
  • Fixed: MenuInteraction not showing the correct Hotspot icon when using a Context Sensitive interface
  • Fixed: Unhandled interactions sometimes triggering Inventory unhandled events
  • Renamed: Various Settings Manager fields for streamlining
  • Renamed: "Controller" input method to "Keyboard Or Controller"
  • Renamed: Controller input axes


Version 1.18:

  • Added: Ability to translate hotspots, dialogue options, cursors, inventory items and menus
  • Added: Ability to import/export translations as CSV files
  • Added: Click Marker - shows player's intended destination when point-and-clicking
  • Added: MenuInput element - accepts text input when active
  • Added: Syntax options for hotspot label when inventory is selected
  • Added: Ability to offset GameCamera's LookAt target in X and Z directions
  • Fixed: "Make default" button not always displaying in Conversation inspector


Version 1.17:

  • Added: Support for Unity's built-in 2D animation engine
  • Added: Grid orientation option for menu element slots
  • Added: Ability to cancel an Interaction before the player reaches a Hotspot
  • Added: Ability to run to Hotspots by clicking twice
  • Added: BlendShape support to Object: Animate Action
  • Added: Hyperlinks to manual
  • Added: "Destination accuracy" field to Settings Manager
  • Fixed: Hotspot interactions not pathfinding correctly when relying on Unity Navigation
  • Fixed: MouseOver menus not displaying correctly in WebPlayer
  • Fixed: Character footsteps not always synching with Options-based audio levels
  • Fixed: Renamed PathType enum to AC_PathType to avoid conflict with Hotween


Version 1.16:

  • Added: Menu Manager - use to define menu display and functions
  • Added: Cursor Manager - use to define custom interaction icons
  • Added: Choice of interaction methods, for menu-based interactions
  • Added: MenuActionLists - attach to Menu elements to define OnClick events
  • Added: Option to prefix hotspot labels with icon labels
  • Added: Option for user-defined input key for menus with OnButton appear type
  • Added: Label "type" settings, replaces token system
  • Added: Option for MenuDialogList elements to only display a single, fixed slot
  • Added: MenuInteraction, an element to display cursors as buttons
  • Added "Menu: Change state" Action
  • Added "Engine: End game" Action
  • Added: Frame-flipping options for characters' standard 2D animations
  • Added: First-person head bobbing
  • Added: Footstep sounds
  • Added: Ability to flash hotspots with FlashHotspots input key
  • Added: Ability to zoom First Person Camera with mouse wheel
  • Added: Ability to scroll through inventory bar
  • Fixed: Inventory ActionLists are now created in proper directory
  • Fixed: Replaced Camera: Switch Action's transition time GUI from a slider to a float field


Version 1.15:

  • Added: Per-scene option to use Unity Navigation for pathfinding
  • Added: NavMeshSegment prefab, used to mark out NavMesh boundary
  • Added: Save support for iOS via XML serialization
  • Fixed: 1st-person head tilt sometimes not working for Character: Face object Action
  • Fixed: First Person Camera clipping planes not respected on game start



Version 1.14:

  • Added: Option in Settings Manager for model- or sprite-based characters
  • Added: Option in Settings Manager for project's camera perspective
  • Added: GameCamera2D, which allows for "Ken Burns effect"-like panning, for use in 2D games
  • Added: GameCamera25D, which displays a background image, for use in 2.5D games
  • Added: "Tank Controls" option for Direct control when using Mouse and Keyboard or Controller input types
  • Added: Support for Orthographic GameCameras
  • Added: SideScrolling movement option for GameCameras
  • Added: Camera: Shake Action for earthquake/rumble effects
  • Added: Randomisation option for Variable: Set Action
  • Added: NavMesh visibility option to Scene Manager
  • Added: ParticleSwitch script to turn particle systems on and off using the Object: Send Message Action
  • Added: Custom "Save filename" field in Settings Manager
  • Added: Custom inspectors for character scripts
  • Added: Left-clicks can now be used for examine interactions if no use interaction is set
  • Added: Ability for character portraits to display when characters talk
  • Added: @HOTSPOT@, @SUBS_SPEAKER@, @SUBS_PORTRAIT@, @SUBS_LINE@ tokens for menu labels
  • Added: Raised the fade time cap to 10s for the Engine: Play Sound Action
  • Fixed: Complex conversations sometimes displaying incorrect options
  • Fixed: Cutscenes with delay times can now run themselves
  • Fixed: Camera: Switch Action not animating cameras if used as the first action on game start
  • Fixed: If a hotspot has both use and look interactions, cursor icons are displayed side-by-side


Version 1.13:

  • Added: Touch Screen input, works with iOS and Android platforms
  • Added: Ability to toggle between cursor and FreeAim for First Person control
  • Added: Arrow Prompts may now be optionally clicked on
  • Added: Ability to play different speech audio for translations
  • Added: "Inventory: Select" Action, to aid "drag-and-drop" puzzles
  • Added: "Raycast settings" to the Settings Manager, to change raycast lengths
  • Added: "Interface settings" the the Settings Manager, and ability to always show inventory
  • Added: Saved games now also save the active inventory item
  • Added: Menu button during gameplay
  • Fixed: iOS stability
  • Fixed: Demo bugs involving hotspots being active when they shouldn't be
  • Fixed: Lock if use a hotspot with no interaction
  • Fixed: NullReference errors regarding unhandled inventory interactions
  • Fixed: NullReference error if a character was missing a standard animation


Version 1.12:

  • Renamed Trigger script and Direction enum to avoid conflict with NGUI
  • Direct control now works even if no "Run" button is defined
  • Added "Force subtitles if no audio" option to Settings Manager


Version 1.11:

  • Fixed error with Engine: Change Timescale action
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